Final Fantasy XIV Guild Wars 2 Initial Drift Online Marvels Avengers. This interface has been updated to be compatible with the Dervish update. Terrain LODs will almost always draw in highest.”īig cheers to ANet’s Stephen Clarke-Willson for making it happen. If you are not founding for Ffxiv Texture Mods, simply will check out our. This mod completely changes the Guild Wars interface to a 'Dark Glass' style and improves the UI by adding Spirit Range to the radar, adding a 50 health marker and various other small adjustments. Ground cover vegetation draw distance will be pushed out even further. Model LODs will always use the highest available LOD (Level Of Detail), regardless of distance, including the disabling of ‘imposter’ models. This will replace the ‘-lodfull’ command line option that was added recently. “A new ‘Advanced’ option checkbox has been added to the Graphics options panel. In addition to getting better window support and improved anti-aliasing options, the game now boasts a level of detail toggle setting that makes the distant world look gorgeous.
The patch notes tell the story: It’s primarily a graphics settings update, but it makes a huge difference to the 2005 MMORPG. As we noted on Tuesday’s podcast, the update follows player feedback and requests in the original game’s recent AMA, which apparently took even ArenaNet by surprise (though it shouldn’t this game is beloved for a reason!). This week, classic Guild Wars 1 has gotten its first real update in the years since going into maintenance mode.